11/16/2023 0 Comments Microcosm gameMany Amiga magazines gave the game positive ratings, many ratings in the 80s (out of 100) and higher. A port for the CD-i was planned and then canceled, but a prototype exists. In 1991, the game was first seen in a demo for the Amiga CDTV. Cybertech, however, learns of this plan and injects Korsby with their own piloted submarines shrunken down to size to destroy Axiom's droids and prevent them from controlling Korsby's mind. Axiom injects Cybertech president Tiron Korsby's body with microscopic droids designed to penetrate his brain and control his mind. These changes don’t affect gameplay in most cases (other than things like some additional haptic feedback), but will make it easier for me to keep improving Microcosm going forward.The game takes place in a futuristic setting on an alien planet called Bodor, located in the Bator System, where the galaxy's two largest conglomerates - Cybertech and Axiom - compete for interplanetary corporate domination. Beyond that, this release includes lots of behind the scenes tweaks and changes. Steam Cloud support has also been added, so your save files will automatically be backed up and synced between your computers. This change makes drawing a bit more forgiving, especially under suboptimal tracking conditions. Any game saved in 0.1.4 will be automatically migrated to the new voxel size when opened in 0.1.5 or later. Microcosm voxels are now 0.024 cubic meters, instead of 0.018. The other main change in this release is a slightly increased base voxel size. A big shoutout to VRTK and the folks in the VRTK Slack, which helped make adding Rift + Touch support incredibly simple. The biggest addition is Oculus support! I wasn’t originally planning to add Oculus support so soon, but the folks at Facebook ended up sending me a Rift + Touch development kit, and I couldn’t resist adding it right away. That being said, I’m very happy to release 0.1.5. I’m still dedicated to improving Microcosm and adding lots of new features, it just isn’t moving quite as quickly as I’d originally hoped. My day job is on the verge of a big launch, and I’m also preparing for an upcoming house move. Things are very hectic in my life right now. Hey folks! It’s been longer than I would have liked since my last update. Thanks for your patience, and if you're interested in following along with development, I post updates on Instagram! When the VR update is released, anyone who purchased Microcosm before July 11th, 2022 will be entitled to a free code granting them access to all new features. I don't have a set release date, but once the iOS version is out, I'll start work on the VR update. The new version of Microcosm will be coming to iOS first, and will be free with in-app purchases for some of the new functionality (such as Lua scripting and PLY/OBJ export). The Steam version will be made free on July 11th, 2022 (without a feature update). However, during that time, I've been at work on a rewritten voxel engine and application with support for tons of new features, like: In retrospect, releasing a VR game right before moving into a van for two years probably wasn't my most brilliant idea. The Steam version of Microcosm hasn't been updated in a few years. Each voxel is one cubic inch this world doesn't really fit in my house!) (Pic related: One of my stress testing worlds running on iOS.
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